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Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
117
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Posted - 2014.08.05 12:55:00 -
[1] - Quote
You cannot make that claim either.
The difference between null-sec and W-space is not solely the absence of a local channel.
To be honest there is so much whining about change to the status quo that you will eventually just have a game like an X-universe (at least in null-sec) where PvE is the only option.
Anyone who plays for the competition and challenge of PvP will be in FW or will have left the game. "Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
119
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Posted - 2014.08.06 07:46:00 -
[2] - Quote
Cearain wrote:Master Sergeant MacRobert wrote:You cannot make that claim either.
The difference between null-sec and W-space is not solely the absence of a local channel.
To be honest there is so much whining about change to the status quo that you will eventually just have a game like an X-universe (at least in null-sec) where PvE is the only option.
Anyone who plays for the competition and challenge of PvP will be in FW or will have left the game. If no local really provided better PvP there would be allot more of it in wspace. None of the other differences would keep players out. The PvP in wormholes is bad. You have insufficient Intel to make intelligent choices.
I disagree.
The driving factor for most PvPer's is "Effort". They are generally lazy. They look for combat as soon as they log on and they want the "rush" and the "fun" now.
That is why so many have been huddling around a Titan listening on comms for the "jump now" command, whilst they enjoy playing another game simultaneously.
The issue of local is one that needs addressing for null sec. However, it is tied into the issue of cloaking, the issue of cyno's, the issue of large scale passive incomes and the issue of capital and supercap power projection.
I personally would like to see a slight overhaul of the cloaking system and local to be linked via signature radius.
I have no time to embellish further other than to say I would have cloaking work by reducing signature radius and that under a certain signature radius (to be determined) you slip off local. Under a certain signature radius (to be determined) you slip of overview on grid.
Tie this in with a slight delay on the ability for someone to "hot drop" you and you could, perhaps, accommodate null sec farmers, roaming PvPings and the Black Ops fraternities.... .... maybe "Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
120
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Posted - 2014.08.07 07:48:00 -
[3] - Quote
Kirkwood Ross wrote:Sounds like wh space with hot drops. Sounds terrible if you're trying to rat/mine/carbear. Sounds awesome if you're ganking/hotdropping. Overall terrible idea. You could have an iHub upgrade that grants local to defenders and a futher upgrade that denies it to non alliance members. Isk Sink etc etc.
Which is why no change, involving the removal or change to how local works, can be implemented without a simultaneous change to how cynosaural fields work / jump mechanics, change to the balance of reward for null sec PvE (high risk), change to the projection abilities of Titan Bridges and Supercapitals, change to the way warp disruption bubbles can be deployed on jump gates, change to how cloaking modules work... ... ...
...yeah it's not just a bit of tinkering.
May be it is time to think the "quick fix" to solve the one problem an individual has encountered affecting their gameplay, is not enough for a solution?
"Remedy this situation or you shall live out the rest of your life in a pain amplifier" |
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